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OUR STATEMENT
OUR STATEMENT
OUR STATEMENT
RAMPAGE puts you in the boots of a giant tearing through a stylized Nordic world. But here's the thing: our custom controller isn't just some add-on. It literally changes how you experience the game. You're not clicking buttons—you're the giant's pilot, physically tilting and pulling with your whole body. This isn't about gimmicks. By making you move like this, we turn destruction from something you watch happen into something you actually do. It's immersive in a way that goes way beyond the usual definition.
TIMELINE
TIMELINE
August 2025 - April 2026
August 2025 - April 2026
August 2025 - April 2026
TEAM
TEAM
4 Designers & 4 Developers
4 Designers & 4 Developers
4 Designers & 4 Developers
TOOLS
TOOLS
Figma, Unity, Arduino IDE, Blender
Figma, Unity, Arduino IDE, Blender
Figma, Unity, Arduino IDE, Blender
EXPERIENCE THE DESTRUCTION
EXPERIENCE THE DESTRUCTION
EXPERIENCE THE DESTRUCTION
UNIQUE PERSPECTIVE
UNIQUE PERSPECTIVE
UNIQUE PERSPECTIVE
Experience the rampage from atop the giant's shoulders. See the world from an unprecedented vantage point as you guide destruction from above.
Experience the rampage from atop the giant's shoulders. See the world from an unprecedented vantage point as you guide destruction from above.
Experience the rampage from atop the giant's shoulders. See the world from an unprecedented vantage point as you guide destruction from above.
LOW-POLY AESTHETIC
LOW-POLY AESTHETIC
LOW-POLY AESTHETIC
Beautiful minimalist art brings the Nordic village to life. Every building, tree, and structure rendered in a charming geometric world.
Beautiful minimalist art brings the Nordic village to life. Every building, tree, and structure rendered in a charming geometric world.
Beautiful minimalist art brings the Nordic village to life. Every building, tree, and structure rendered in a charming geometric world.
CHAOTIC GAMEPLAY
CHAOTIC GAMEPLAY
CHAOTIC GAMEPLAY
Dynamic destruction and unpredictable interactions. No two playthroughs are the same as physics drives emergent chaos.
Dynamic destruction and unpredictable interactions. No two playthroughs are the same as physics drives emergent chaos.
Dynamic destruction and unpredictable interactions. No two playthroughs are the same as physics drives emergent chaos.
IMMERSIVE CONTROLS
IMMERSIVE CONTROLS
IMMERSIVE CONTROLS
Not just a gimmick—our custom controller transforms you into the giant's pilot. The physical act of tilting your body and pulling becomes the destruction itself, creating a visceral connection between your movements and the chaos on screen.
Not just a gimmick—our custom controller transforms you into the giant's pilot. The physical act of tilting your body and pulling becomes the destruction itself, creating a visceral connection between your movements and the chaos on screen.
Full-body tilting
Full-body tilting
Physical feedback
Physical feedback
Pull-to-destroy
Pull-to-destroy
Immersion
Immersion
IMMERSE IN THE DESTRUCTION
IMMERSE IN THE DESTRUCTION
IMMERSE IN THE DESTRUCTION
01
01
01
EMBODY THE GIANT
EMBODY THE GIANT
EMBODY THE GIANT
Climb atop the giant's shoulders and survey the Nordic village below. Your elevated perspective gives you the commanding view of a titan, seeing the fragile structures that await your rampage.
Climb atop the giant's shoulders and survey the Nordic village below. Your elevated perspective gives you the commanding view of a titan, seeing the fragile structures that await your rampage.
Climb atop the giant's shoulders and survey the Nordic village below. Your elevated perspective gives you the commanding view of a titan, seeing the fragile structures that await your rampage.
02
TILT TO MOVE
Lean your body to guide the giant's devastating path through the village. Your physical movements directly control the giant's direction, creating an intuitive and athletic gameplay experience that demands full commitment.
03
PULL TO DESTROY
Grip and yank the controls to unleash chaos on buildings and environments. Each pull triggers satisfying destruction as structures crumble and scatter in dynamic, physics-driven mayhem.
02
TILT TO MOVE
Lean your body to guide the giant's devastating path through the village. Your physical movements directly control the giant's direction, creating an intuitive and athletic gameplay experience that demands full commitment.
03
PULL TO DESTROY
Grip and yank the controls to unleash chaos on buildings and environments. Each pull triggers satisfying destruction as structures crumble and scatter in dynamic, physics-driven mayhem.
02
TILT TO MOVE
Lean your body to guide the giant's devastating path through the village. Your physical movements directly control the giant's direction, creating an intuitive and athletic gameplay experience that demands full commitment.
03
PULL TO DESTROY
Grip and yank the controls to unleash chaos on buildings and environments. Each pull triggers satisfying destruction as structures crumble and scatter in dynamic, physics-driven mayhem.
LOW-POLY NORDIC WORLD
LOW-POLY NORDIC WORLD
LOW-POLY NORDIC WORLD
Our minimalist aesthetic brings warmth and life to destruction. Every structure, tree, and element is carefully crafted to balance beauty with satisfying demolition.
Our minimalist aesthetic brings warmth and life to destruction. Every structure, tree, and element is carefully crafted to balance beauty with satisfying demolition.




Initial 3D Exploration


First Landscape Iteration


Current Landscape Iteration
CHOOSE YOUR VILLAGER
CHOOSE YOUR VILLAGER
Take on the role of a nordic villager to control the Giant's destructive path. Each villager is created with their own rationale for aiding in the Rampage.
Take on the role of a nordic villager to control the Giant's destructive path. Each villager is created with their own rationale for aiding in the Rampage.




Character Designs and Selection Options
BUILDING RAMPAGE
BUILDING RAMPAGE




IDEATION
IDEATION
IDEATION
AUGUST - SEPTEMBER
AUGUST - SEPTEMBER
AUGUST - SEPTEMBER
We started with cardboard and tape to test the physicality concept. Early prototypes helped us understand the body mechanics and ergonomics needed for intuitive giant control. Rapid iteration taught us what felt natural versus forced.
We started with cardboard and tape to test the physicality concept. Early prototypes helped us understand the body mechanics and ergonomics needed for intuitive giant control. Rapid iteration taught us what felt natural versus forced.
We started with cardboard and tape to test the physicality concept. Early prototypes helped us understand the body mechanics and ergonomics needed for intuitive giant control. Rapid iteration taught us what felt natural versus forced.
PROTOTYPING
OCTOBER - NOVEMBER
Arduino integration brought the controller to life, while Unity physics simulations helped us nail the satisfying crunch of destruction. Every playtest revealed new insights about player comfort and engagement.






SUBMISSION
NOVEMBER
We started with cardboard and tape to test the physicality concept. Early prototypes helped us understand the body mechanics and ergonomics needed for intuitive giant control. Rapid iteration taught us what felt natural versus forced.
WE ARE HERE
ART & POLISH
JANUARY - APRIL
We are continuing to refine our user experience, interactions as well as continuing construction of the controller. Adding more details, creating marketing and finalizing the experience to be presented at Imagine RIT 2026!
PROTOTYPING
PROTOTYPING
OCTOBER - NOVEMBER
OCTOBER - NOVEMBER
Arduino integration brought the controller to life, while Unity physics simulations helped us nail the satisfying crunch of destruction. Every playtest revealed new insights about player comfort and engagement.
Arduino integration brought the controller to life, while Unity physics simulations helped us nail the satisfying crunch of destruction. Every playtest revealed new insights about player comfort and engagement.






WE ARE HERE
WE ARE HERE
SUBMISSION
SUBMISSION
NOVEMBER
NOVEMBER
A refined prototype was reached for submission to Alt.Ctrl.GDC, showing our most updated interactions, UI, and live demos.
A refined prototype was reached for submission to Alt.Ctrl.GDC, showing our most updated interactions, UI, and live demos.
ART & POLISH
ART & POLISH
JANUARY - APRIL
JANUARY - APRIL
We are continuing to refine our user experience, interactions as well as continuing construction of the controller. Adding more details, creating marketing and finalizing the experience to be presented at Imagine RIT 2026!
We are continuing to refine our user experience, interactions as well as continuing construction of the controller. Adding more details, creating marketing and finalizing the experience to be presented at Imagine RIT 2026!
FOLLOW OUR JOURNEY
FOLLOW OUR JOURNEY
FOLLOW OUR JOURNEY
@alt.ctrl.rampage
@alt.ctrl.rampage
@alt.ctrl.rampage
MEET THE TEAM
MEET THE TEAM
OUR DESIGNERS
OUR DESIGNERS
OUR DEVELOPERS
OUR DEVELOPERS


Jacob Jablon
Development Team
Physical Computing Developer


Lydia Jin
Development Team
Website Development


Yuri Korolev
Development Team
Game Development


Development Team
Physical Computing Developer
Jayson Packer
MEET THE TEAM



