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SCROLL TO EXPLORE

OUR STATEMENT

OUR STATEMENT

OUR STATEMENT

RAMPAGE puts you in the boots of a giant tearing through a stylized Nordic world. But here's the thing: our custom controller isn't just some add-on. It literally changes how you experience the game. You're not clicking buttons—you're the giant's pilot, physically tilting and pulling with your whole body. This isn't about gimmicks. By making you move like this, we turn destruction from something you watch happen into something you actually do. It's immersive in a way that goes way beyond the usual definition.

TIMELINE

TIMELINE

August 2025 - April 2026

August 2025 - April 2026

August 2025 - April 2026

TEAM

TEAM

4 Designers & 4 Developers

4 Designers & 4 Developers

4 Designers & 4 Developers

TOOLS

TOOLS

Figma, Unity, Arduino IDE, Blender

Figma, Unity, Arduino IDE, Blender

Figma, Unity, Arduino IDE, Blender

EXPERIENCE THE DESTRUCTION

EXPERIENCE THE DESTRUCTION

EXPERIENCE THE DESTRUCTION

UNIQUE PERSPECTIVE

UNIQUE PERSPECTIVE

UNIQUE PERSPECTIVE

Experience the rampage from atop the giant's shoulders. See the world from an unprecedented vantage point as you guide destruction from above.

Experience the rampage from atop the giant's shoulders. See the world from an unprecedented vantage point as you guide destruction from above.

Experience the rampage from atop the giant's shoulders. See the world from an unprecedented vantage point as you guide destruction from above.

LOW-POLY AESTHETIC

LOW-POLY AESTHETIC

LOW-POLY AESTHETIC

Beautiful minimalist art brings the Nordic village to life. Every building, tree, and structure rendered in a charming geometric world.

Beautiful minimalist art brings the Nordic village to life. Every building, tree, and structure rendered in a charming geometric world.

Beautiful minimalist art brings the Nordic village to life. Every building, tree, and structure rendered in a charming geometric world.

CHAOTIC GAMEPLAY

CHAOTIC GAMEPLAY

CHAOTIC GAMEPLAY

Dynamic destruction and unpredictable interactions. No two playthroughs are the same as physics drives emergent chaos.

Dynamic destruction and unpredictable interactions. No two playthroughs are the same as physics drives emergent chaos.

Dynamic destruction and unpredictable interactions. No two playthroughs are the same as physics drives emergent chaos.

IMMERSIVE CONTROLS

IMMERSIVE CONTROLS

IMMERSIVE CONTROLS

Not just a gimmick—our custom controller transforms you into the giant's pilot. The physical act of tilting your body and pulling becomes the destruction itself, creating a visceral connection between your movements and the chaos on screen.

Not just a gimmick—our custom controller transforms you into the giant's pilot. The physical act of tilting your body and pulling becomes the destruction itself, creating a visceral connection between your movements and the chaos on screen.

Full-body tilting

Full-body tilting

Physical feedback

Physical feedback

Pull-to-destroy

Pull-to-destroy

Immersion

Immersion

IMMERSE IN THE DESTRUCTION

IMMERSE IN THE DESTRUCTION

IMMERSE IN THE DESTRUCTION

01

01

01

EMBODY THE GIANT

EMBODY THE GIANT

EMBODY THE GIANT

Climb atop the giant's shoulders and survey the Nordic village below. Your elevated perspective gives you the commanding view of a titan, seeing the fragile structures that await your rampage.

Climb atop the giant's shoulders and survey the Nordic village below. Your elevated perspective gives you the commanding view of a titan, seeing the fragile structures that await your rampage.

Climb atop the giant's shoulders and survey the Nordic village below. Your elevated perspective gives you the commanding view of a titan, seeing the fragile structures that await your rampage.

02

TILT TO MOVE

Lean your body to guide the giant's devastating path through the village. Your physical movements directly control the giant's direction, creating an intuitive and athletic gameplay experience that demands full commitment.

03

PULL TO DESTROY

Grip and yank the controls to unleash chaos on buildings and environments. Each pull triggers satisfying destruction as structures crumble and scatter in dynamic, physics-driven mayhem.

02

TILT TO MOVE

Lean your body to guide the giant's devastating path through the village. Your physical movements directly control the giant's direction, creating an intuitive and athletic gameplay experience that demands full commitment.

03

PULL TO DESTROY

Grip and yank the controls to unleash chaos on buildings and environments. Each pull triggers satisfying destruction as structures crumble and scatter in dynamic, physics-driven mayhem.

02

TILT TO MOVE

Lean your body to guide the giant's devastating path through the village. Your physical movements directly control the giant's direction, creating an intuitive and athletic gameplay experience that demands full commitment.

03

PULL TO DESTROY

Grip and yank the controls to unleash chaos on buildings and environments. Each pull triggers satisfying destruction as structures crumble and scatter in dynamic, physics-driven mayhem.

LOW-POLY NORDIC WORLD

LOW-POLY NORDIC WORLD

LOW-POLY NORDIC WORLD

Our minimalist aesthetic brings warmth and life to destruction. Every structure, tree, and element is carefully crafted to balance beauty with satisfying demolition.

Our minimalist aesthetic brings warmth and life to destruction. Every structure, tree, and element is carefully crafted to balance beauty with satisfying demolition.

Initial 3D Exploration

First Landscape Iteration

Current Landscape Iteration

CHOOSE YOUR VILLAGER

CHOOSE YOUR VILLAGER

Take on the role of a nordic villager to control the Giant's destructive path. Each villager is created with their own rationale for aiding in the Rampage.

Take on the role of a nordic villager to control the Giant's destructive path. Each villager is created with their own rationale for aiding in the Rampage.

Character Designs and Selection Options

BUILDING RAMPAGE

BUILDING RAMPAGE

IDEATION

IDEATION

IDEATION

AUGUST - SEPTEMBER

AUGUST - SEPTEMBER

AUGUST - SEPTEMBER

We started with cardboard and tape to test the physicality concept. Early prototypes helped us understand the body mechanics and ergonomics needed for intuitive giant control. Rapid iteration taught us what felt natural versus forced.

We started with cardboard and tape to test the physicality concept. Early prototypes helped us understand the body mechanics and ergonomics needed for intuitive giant control. Rapid iteration taught us what felt natural versus forced.

We started with cardboard and tape to test the physicality concept. Early prototypes helped us understand the body mechanics and ergonomics needed for intuitive giant control. Rapid iteration taught us what felt natural versus forced.

PROTOTYPING

OCTOBER - NOVEMBER

Arduino integration brought the controller to life, while Unity physics simulations helped us nail the satisfying crunch of destruction. Every playtest revealed new insights about player comfort and engagement.

SUBMISSION

NOVEMBER

We started with cardboard and tape to test the physicality concept. Early prototypes helped us understand the body mechanics and ergonomics needed for intuitive giant control. Rapid iteration taught us what felt natural versus forced.

WE ARE HERE

ART & POLISH

JANUARY - APRIL

We are continuing to refine our user experience, interactions as well as continuing construction of the controller. Adding more details, creating marketing and finalizing the experience to be presented at Imagine RIT 2026!

PROTOTYPING

PROTOTYPING

OCTOBER - NOVEMBER

OCTOBER - NOVEMBER

Arduino integration brought the controller to life, while Unity physics simulations helped us nail the satisfying crunch of destruction. Every playtest revealed new insights about player comfort and engagement.

Arduino integration brought the controller to life, while Unity physics simulations helped us nail the satisfying crunch of destruction. Every playtest revealed new insights about player comfort and engagement.

WE ARE HERE

WE ARE HERE

SUBMISSION

SUBMISSION

NOVEMBER

NOVEMBER

A refined prototype was reached for submission to Alt.Ctrl.GDC, showing our most updated interactions, UI, and live demos.

A refined prototype was reached for submission to Alt.Ctrl.GDC, showing our most updated interactions, UI, and live demos.

ART & POLISH

ART & POLISH

JANUARY - APRIL

JANUARY - APRIL

We are continuing to refine our user experience, interactions as well as continuing construction of the controller. Adding more details, creating marketing and finalizing the experience to be presented at Imagine RIT 2026!

We are continuing to refine our user experience, interactions as well as continuing construction of the controller. Adding more details, creating marketing and finalizing the experience to be presented at Imagine RIT 2026!

FOLLOW OUR JOURNEY

FOLLOW OUR JOURNEY

FOLLOW OUR JOURNEY

@alt.ctrl.rampage

@alt.ctrl.rampage

@alt.ctrl.rampage

MEET THE TEAM

MEET THE TEAM

OUR DESIGNERS

OUR DESIGNERS

Mary Clements

Mary Clements

Design Team

3D Design

Social Media

Sadie Clements

Design Team

3D Design

Sadie Holland

Design Team

3D Design

Emily Menna

Design Team

UI/UX Design

Hailey Moore

Design Team

Brand Development

UI/UX

Emily Menna

Design Team

UI/UX Design

Hailey Moore

Design Team

Brand Development

UI/UX

OUR DEVELOPERS

OUR DEVELOPERS

Jacob Jablon

Development Team

Physical Computing Developer

Lydia Jin

Development Team

Website Development

Yuri Korolev

Development Team

Game Development

Jayson Packer

Development Team

Physical Computing Developer

Jacob Jablon

Development Team

Physical Computing Developer

Lydia Jin

Development Team

Website Development

Yuri Korolev

Development Team

Game Development

Development Team

Physical Computing Developer

Jayson Packer

MEET THE TEAM

A Capstone Project

A Capstone Project

Submitted to Alt.Ctrl.GDC 2026

Submitted to Alt.Ctrl.GDC 2026

© 2026 Rampage Team. All Rights Reserved.

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